After analyzing thousands of games, here at Buildbox, we’ve discovered that there are five mistakes that new game creators constantly make. Avoiding these common game design errors is important if you want to be successful in the …
After analyzing thousands of games, here at Buildbox, we’ve discovered that there are five mistakes that new game creators constantly make. Avoiding these common game design errors is important if you want to be successful in the …
Today, we’re going to share the same game dev secrets that we used to make hit games like Phases, The Line Zen, SKY, The Pit and more. Then we’ll walk you through the whole process and break down each secret strategy …
Our educational director, Zack Griset just released a new video on How to Make a Game. If you ever wanted to learn how to make games but you lack coding skills, or you’re not quite sure how to get started this video is a must-see …
We’re excited to announce the release of the Published Game Design Manual. This in-depth guide was written by Buildbox founder, Trey Smith, who’s also a game business owner with over 60 million downloads and counting under his …
Markus ‘Notch’ Persson launched the biggest game in history using a game dev blog. You’ve probably heard of it before; it’s called Minecraft. Over 122 million copies have been sold, and it’s considered to be one of the best-selling …
Playing indie games is a great way to find inspiration to help you come up with new game ideas. As a developer, the more involved you are in the indie game scene, the easier it is to get creative and …
Our educational director, Zack Griset recently released a new tutorial video on How to Test Your Games Using Android Studio. If you’re new to the process of developing Android-based apps and the best testing practices to use, this …
Want to make hyper casual games that are capable of topping charts? In this new game design tutorial video, Buildbox CEO, Trey Smith, shows how he creates art for his successful hyper casual games like Phases, The Line Zen, and Wall Switch. You’ll learn how to design hyper casual games from …